This handbook catalogues the wide variety of ko situations that
one is likely to encounter over the board, as well as several that may not
appear in the course of a lifetime of playing! But the reader will appreciate
the concise and thorough treatment of the subject.
Some players shy away from playing ko because they fear
that they will get lost in the complications, but in the final analysis, this
fear stems from a lack of understand of the
fundamental concepts involved. Fighting Ko provides all the
information, advice and encouragement the reader may need to overcome such
Ko positions in opening, middlegame and endgame settings
are shown, as well as those that arise in standard
joseki and invasion sequences.
whole board analysis as they apply to ko
fihgts are also covered. The special properties of the 1-2 and 2-2 points in
the corner, often utilized in making ko, are given elaborate treatment as well.
In addition, several examples from
professional games are
presented. The final chapter tests the reader's comprehension of the material
covered, offering twenty problems similar to ones that may occur in real games
Mastering the subject matter presented in this book will add potent weapons
to any player?s game.